// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : b_tower.cel ( number : 512-1023 )

#define	MapSizeX_lounge01_2	9
#define	MapSizeY_lounge01_2	10

const u16 lounge01_2_OutRangeCell[4] = {
0x0001,0x0001,0x0001,0x0001,
};

const u16 lounge01_2_MapData[ MapSizeX_lounge01_2*MapSizeY_lounge01_2 ] = {
0x07bd,0x07be,0x07bf,0x07be,0x078d,0x07be,0x07bf,0x07be,0x07bf,
0x07c6,0x07c6,0x07c7,0x07c6,0x0795,0x07c6,0x07c7,0x07c6,0x07c7,
0x07d7,0x07ce,0x07cf,0x07ce,0x0402,0x07ce,0x07cf,0x07ce,0x07cf,
0x03dd,0x03c8,0x03c9,0x03c8,0x03a5,0x03c8,0x03c9,0x03c8,0x03da,
0x03ed,0x03c9,0x03ef,0x03c9,0x03c8,0x03c9,0x03df,0x03c9,0x03e0,
0x03dd,0x03c8,0x03f7,0x03c8,0x03c9,0x03c8,0x03e7,0x03c8,0x03e8,
0x03e5,0x03c9,0x03df,0x03c9,0x03c8,0x03c9,0x03ef,0x03c9,0x03da,
0x03ed,0x03c8,0x03e7,0x03c8,0x03c9,0x03c8,0x03f7,0x03c8,0x03e8,
0x03d1,0x03c9,0x03c8,0x03c9,0x03c8,0x03c9,0x03c8,0x03c9,0x03c8,
0x0401,0x03d1,0x03c9,0x03ac,0x03ad,0x03ae,0x03c9,0x03c8,0x0401,
};

const MapScreenData lounge01_2_map_data =
{
	MapSizeX_lounge01_2,
	MapSizeY_lounge01_2,
	lounge01_2_OutRangeCell,
	lounge01_2_MapData,
	&room_char_data,
	&b_tower_char_data
};
